On this page
Short answer
BGaming Plinko, released on , returns between 98.91% and 99.16% depending on rows and risk: each of the 27 settings has its own figure, and the 99% on BGaming’s game page is that range rounded. The 1,000× pocket exists only on 16 rows High and takes 1 in 32,768 balls.
Rows decide how often a pocket is hit, risk decides what it pays. The free demo runs the same tables; at a casino the stake limits and currency are the casino’s own.
BGaming Plinko at a glance
The screen is a pyramid of pegs over a row of pockets, each printed with a multiplier. You pick 8 to 16 rows and Low, Normal or High risk, press Play, and the multiplier of the pocket the ball reaches is applied to the stake. That one rule is the whole payout.
BGaming Plinko facts
- Studio
- BGaming
- Type
- Casual
- Released
- Rows
- 8–16
- Risk levels
- Low · Normal · High
- RTP
- 98.91–99.16%
- Top win
- 1,000×
- Top win on
- 16 rows, High
- Stake per ball
- Set by the casino · demo 1–100 FUN
- Bet modes
- Manual · Auto
- Record table
- Time · Bet · Payout · Profit
- Provably fair
- Yes
- Demo
- Free, studio client
That simplicity is what sets it apart from the BGaming boards that came later. Plinko 2 and Football Plinko reach 10,000× with multiplier balls, respins and buy features; here a win is always the stake times one pocket, so the tables further down are the whole game. The return moves with the settings too, which a single “99%” hides.
Is BGaming Plinko a slot?
No. There are no reels, symbols or paylines: one ball falls through the pegs and the pocket it reaches settles the round. The word Lines in the control panel means rows of pegs, not paylines, and BGaming files the game under Casual rather than slots.
Every Plinko board the studio has released, with what each one adds, is listed on the BGaming Plinko games page.
BGaming Plinko payout table: every row and risk setting
A win is the stake times the multiplier of the pocket: a 1.00 stake that lands in a 26× pocket returns 26.00, one that lands in 0.2× returns 0.20. The edges pay the most and the centre the least, and risk decides how far apart they sit. On 16 rows, High runs from 1,000× at the edges to 0.2× across the five middle pockets, while Low on the same board runs from 16× to a single 0.5× pocket in the centre.
Pick rows and risk below to bring up any of the 27 tables. The share of balls that lands in each pocket is printed under it, and the stake and session fields turn the table into an average return and the share of sessions that end ahead.
The 16-row board on all three risk levels, one pair of pockets per line from the edges inward, with how often a ball lands there:
| Pockets | High | Normal | Low | One pocket | Either of the pair |
|---|---|---|---|---|---|
| 1 and 17 · edges | 1,000× | 110× | 16× | 1 in 65,536 | 1 in 32,768 |
| 2 and 16 | 130× | 41× | 9× | 1 in 4,096 | 1 in 2,048 |
| 3 and 15 | 26× | 10× | 2× | 0.18% | 0.37% |
| 4 and 14 | 9× | 5× | 1.4× | 0.85% | 1.7% |
| 5 and 13 | 4× | 3× | 1.4× | 2.8% | 5.6% |
| 6 and 12 | 2× | 1.5× | 1.2× | 6.7% | 13.3% |
| 7 and 11 | 0.2× | 1× | 1.1× | 12.2% | 24.4% |
| 8 and 10 | 0.2× | 0.5× | 1× | 17.5% | 34.9% |
| 9 · centre | 0.2× | 0.3× | 0.5× | 19.6% | 19.6% |
All 27 settings: pocket multipliers from the edge to the centre
| Setting | Edge → centre | RTP |
|---|---|---|
| 8 rows · Low | 5.6× · 2.1× · 1.1× · 1× · 0.5× | 98.98% |
| 8 rows · Normal | 13× · 3× · 1.3× · 0.7× · 0.4× | 98.91% |
| 8 rows · High | 29× · 4× · 1.5× · 0.3× · 0.2× | 99.06% |
| 9 rows · Low | 5.6× · 2× · 1.6× · 1× · 0.7× | 98.98% |
| 9 rows · Normal | 18× · 4× · 1.7× · 0.9× · 0.5× | 99.14% |
| 9 rows · High | 43× · 7× · 2× · 0.6× · 0.2× | 99.06% |
| 10 rows · Low | 8.9× · 3× · 1.4× · 1.1× · 1× · 0.5× | 99.00% |
| 10 rows · Normal | 22× · 5× · 2× · 1.4× · 0.6× · 0.4× | 98.91% |
| 10 rows · High | 76× · 10× · 3× · 0.9× · 0.3× · 0.2× | 99.06% |
| 11 rows · Low | 8.4× · 3× · 1.9× · 1.3× · 1× · 0.7× | 99.00% |
| 11 rows · Normal | 24× · 6× · 3× · 1.8× · 0.7× · 0.5× | 99.02% |
| 11 rows · High | 120× · 14× · 5.2× · 1.4× · 0.4× · 0.2× | 99.16% |
| 12 rows · Low | 10× · 3× · 1.6× · 1.4× · 1.1× · 1× · 0.5× | 98.98% |
| 12 rows · Normal | 33× · 11× · 4× · 2× · 1.1× · 0.6× · 0.3× | 98.99% |
| 12 rows · High | 170× · 24× · 8.1× · 2× · 0.7× · 0.2× · 0.2× | 99.12% |
| 13 rows · Low | 8.1× · 4× · 3× · 1.9× · 1.2× · 0.9× · 0.7× | 99.00% |
| 13 rows · Normal | 43× · 13× · 6× · 3× · 1.3× · 0.7× · 0.4× | 98.99% |
| 13 rows · High | 260× · 37× · 11× · 4× · 1× · 0.2× · 0.2× | 99.09% |
| 14 rows · Low | 7.1× · 4× · 1.9× · 1.4× · 1.3× · 1.1× · 1× · 0.5× | 99.00% |
| 14 rows · Normal | 58× · 15× · 7× · 4× · 1.9× · 1× · 0.5× · 0.2× | 98.99% |
| 14 rows · High | 420× · 56× · 18× · 5× · 1.9× · 0.3× · 0.2× · 0.2× | 98.98% |
| 15 rows · Low | 15× · 8× · 3× · 2× · 1.5× · 1.1× · 1× · 0.7× | 99.00% |
| 15 rows · Normal | 88× · 18× · 11× · 5× · 3× · 1.3× · 0.5× · 0.3× | 99.00% |
| 15 rows · High | 620× · 83× · 27× · 8× · 3× · 0.5× · 0.2× · 0.2× | 99.03% |
| 16 rows · Low | 16× · 9× · 2× · 1.4× · 1.4× · 1.2× · 1.1× · 1× · 0.5× | 99.00% |
| 16 rows · Normal | 110× · 41× · 10× · 5× · 3× · 1.5× · 1× · 0.5× · 0.3× | 98.99% |
| 16 rows · High | 1,000× · 130× · 26× · 9× · 4× · 2× · 0.2× · 0.2× · 0.2× | 98.98% |
Reading the table
The board is symmetric. Pocket 1 and pocket 17 pay the same and come up equally often, so “either of the pair” doubles the chance of a multiplier without changing its value. The chances need only one set of columns because risk does not touch them: switching from Low to High rewrites every multiplier and leaves every chance where it was.
One figure sums up 16 rows High: 79.0% of balls end in a 0.2× pocket. How often the bigger pockets turn up is in the odds section, and how other Plinko games price their boards is on the Plinko RTP page.
BGaming Plinko odds: how often each pocket hits
At every peg the ball goes left or right, so the chance of a pocket is the number of paths that lead to it divided by all paths. On 16 rows there are 65,536 paths: 12,870 of them end in the centre pocket (19.6%) and exactly one ends in each edge pocket (1 in 65,536). Each extra row halves the chance of an edge.
Edge and centre for every row count, with the number of balls it takes before an edge pocket has an even chance of turning up at least once:
| Rows | Pockets | One edge | Either edge | Centre pocket | Balls for a 50% shot at an edge |
|---|---|---|---|---|---|
| 8 | 9 | 1 in 256 | 1 in 128 | 27.3% | 89 |
| 9 | 10 | 1 in 512 | 1 in 256 | 24.6% | 178 |
| 10 | 11 | 1 in 1,024 | 1 in 512 | 24.6% | 355 |
| 11 | 12 | 1 in 2,048 | 1 in 1,024 | 22.6% | 710 |
| 12 | 13 | 1 in 4,096 | 1 in 2,048 | 22.6% | 1,420 |
| 13 | 14 | 1 in 8,192 | 1 in 4,096 | 20.9% | 2,839 |
| 14 | 15 | 1 in 16,384 | 1 in 8,192 | 20.9% | 5,678 |
| 15 | 16 | 1 in 32,768 | 1 in 16,384 | 19.6% | 11,357 |
| 16 | 17 | 1 in 65,536 | 1 in 32,768 | 19.6% | 22,713 |
From 89 balls on 8 rows to 22,713 on 16: that is the price of the bigger edge multipliers. What happens to the ball between the first peg and the pocket is covered in how Plinko plays.
How often does 1,000× land?
Only on 16 rows High, and only in the two edge pockets: 1 in 65,536 for each, 1 in 32,768 for either. A player reaches an even chance of seeing it once after 22,713 balls. The pockets next to it are far less shy: 130× on either side comes up 1 in 2,048 balls, anything from 130× up 1 in 1,928, and anything from 26× up 1 in 239 (0.418% of balls).
Hit rate by setting
Hit rate here means a ball that pays more than its stake. It runs from 9.2% on 13 rows High to 45.4% on 16 rows Low. On 8 rows the same six outer pockets pay above the stake at every risk level, so all three settings beat the stake with 28.9% of balls and risk only decides by how much. On 16 rows Low, the centre pocket is the only one below 1×, so 19.6% of balls, the centre pocket’s share, come back below the stake.
All 27 settings, with the top multiplier and the split of balls above, at and below the stake:
| Rows · risk | Top | Above stake | Stake back | Below stake | SD |
|---|---|---|---|---|---|
| 8 · Low | 5.6× | 28.9% | 43.8% | 27.3% | 0.56 |
| 8 · Normal | 13× | 28.9% | 0.0% | 71.1% | 1.24 |
| 8 · High | 29× | 28.9% | 0.0% | 71.1% | 2.67 |
| 9 · Low | 5.6× | 18.0% | 32.8% | 49.2% | 0.46 |
| 9 · Normal | 18× | 18.0% | 0.0% | 82.0% | 1.28 |
| 9 · High | 43× | 18.0% | 0.0% | 82.0% | 2.94 |
| 10 · Low | 8.9× | 34.4% | 41.0% | 24.6% | 0.53 |
| 10 · Normal | 22× | 34.4% | 0.0% | 65.6% | 1.21 |
| 10 · High | 76× | 10.9% | 0.0% | 89.1% | 3.64 |
| 11 · Low | 8.4× | 22.7% | 32.2% | 45.1% | 0.44 |
| 11 · Normal | 24× | 22.7% | 0.0% | 77.3% | 1.12 |
| 11 · High | 120× | 22.7% | 0.0% | 77.3% | 4.13 |
| 12 · Low | 10× | 38.8% | 38.7% | 22.6% | 0.39 |
| 12 · Normal | 33× | 38.8% | 0.0% | 61.2% | 1.29 |
| 12 · High | 170× | 14.6% | 0.0% | 85.4% | 4.38 |
| 13 · Low | 8.1× | 26.7% | 0.0% | 73.3% | 0.47 |
| 13 · Normal | 43× | 26.7% | 0.0% | 73.3% | 1.36 |
| 13 · High | 260× | 9.2% | 17.5% | 73.3% | 4.85 |
| 14 · Low | 7.1× | 42.4% | 36.7% | 20.9% | 0.32 |
| 14 · Normal | 58× | 18.0% | 24.4% | 57.6% | 1.36 |
| 14 · High | 420× | 18.0% | 0.0% | 82.0% | 5.58 |
| 15 · Low | 15× | 30.2% | 30.5% | 39.3% | 0.41 |
| 15 · Normal | 88× | 30.2% | 0.0% | 69.8% | 1.56 |
| 15 · High | 620× | 11.8% | 0.0% | 88.2% | 6.01 |
| 16 · Low | 16× | 45.4% | 34.9% | 19.6% | 0.33 |
| 16 · Normal | 110× | 21.0% | 24.4% | 54.6% | 1.47 |
| 16 · High | 1,000× | 21.0% | 0.0% | 79.0% | 6.57 |
The last column is the standard deviation of one ball, in stakes: how far a single result tends to land from the average. It is the number that separates the settings, as the next two sections show.
BGaming Plinko RTP by setting: why 99% is a rounded figure
BGaming’s game page gives Plinko a 99% return. The demo client carries one figure per setting, 27 in all, from 98.91% on 8 rows Normal and 10 rows Normal to 99.16% on 11 rows High. The rules screen puts it in words:
The rules screen gives the return as a range that depends on the setting the player picks.
Every setting, from the lowest return to the highest:
| Rows | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|
| Low | 98.98% | 98.98% | 99.00% | 99.00% | 98.98% | 99.00% | 99.00% | 99.00% | 99.00% |
| Normal | 98.91% | 99.14% | 98.91% | 99.02% | 98.99% | 98.99% | 98.99% | 99.00% | 98.99% |
| High | 99.06% | 99.06% | 99.06% | 99.16% | 99.12% | 99.09% | 98.98% | 99.03% | 98.98% |
Each figure is the sum of multiplier times chance over all pockets. On 8 rows Low there are 256 paths, and counting paths times multiplier for each pair of pockets, edge to centre, gives 2 × 1 × 5.6 + 2 × 8 × 2.1 + 2 × 28 × 1.1 + 2 × 56 × 1 + 70 × 0.5 = 253.4; divided by 256, that is 98.98%, the figure the client reports for that setting.
In money the gap is small: 100 balls at a stake of 1.00 cost 1.09 on average at the bottom of the range and 0.84 at the top, a difference of 0.25 of a stake per hundred balls. Picking a setting for its RTP saves next to nothing; how BGaming Plinko’s return compares with other studios is on the RTP and odds page.
Rows and risk: what each BGaming Plinko setting changes
The two controls do different jobs. Rows set how many pockets there are and how often each is hit; risk sets the multipliers on them. The return barely moves between them, so what you are really choosing is spread: how far one ball’s result tends to land from the average. Standard deviation per ball on 16 rows, the widest board:
And on 8 rows, the narrowest, where the three levels sit much closer together:
Rows
More rows mean more pockets and longer odds on the edges, and on High the top multiplier grows fast with them: 29× on 8 rows, 260× on 13, 1,000× on 16. On Low the top stays between 5.6× and 16×, and the extra rows mostly add pockets between 1× and 1.4×. That is why 16 rows Low has the highest hit rate in the game.
Risk
Risk takes value out of the middle of the board and moves it to the edges. On 16 rows, Low pays 0.5× in the centre and 16× at the edge; High pays 0.2× across five centre pockets and 1,000× at the edge. Normal sits between them, and on 16 rows it beats the stake exactly as often as High (21.0% of balls) while returning the stake on another 24.4%.
How to play BGaming Plinko, step by step
The client opens with 1,000 FUN on the balance and a stake of 1.00 FUN. Every control sits around the board: risk to the left of Play, bet mode to the right, Min, −, + and Max under it, and the row selector, labelled Lines, down the right-hand edge.
Open the demo
Press Play the free demo at the top of this page. BGaming’s client loads in place with 1,000 FUN, play credits that stay in the demo.
Set the stake
Use − and + to step, or Min and Max to jump to either end. In the demo the stake runs from 1 to 100 FUN; at the floor Min and − grey out, at the ceiling + and Max do.

8 rows on Low in portrait: 5.6× at the edges, 0.5× in the centre, Min and − greyed out at 1.00 FUN. Captured . Choose the risk level
Low, Normal or High in the panel to the left of Play. The multipliers printed on the pockets are always those of the level you have picked.
Pick the number of rows
The Lines column on the right runs from 8 to 16. Each step adds a row of pegs and one more pocket at the bottom.

16 Lines on High: 17 pockets from 1,000× to 0.2× and back. Captured . Press Play
One ball drops and the betting controls lock until it lands, all except Bet Mode. Depending on the licence the casino operates under, Play either stays live, so a second ball with the same settings can go in mid-round, or stays inactive until the first round is settled.
Read the result
The pocket’s multiplier times the stake goes to the balance, and on a wide screen the round is logged in the record table to the left of the board: Time, Bet, Payout and Profit.


Manual and Auto
Manual drops one ball per press of Play. Auto adds a field for the number of bets; press Play and the button turns into Stop with a count of the balls left. A run ends when the count reaches zero, when you press Stop, or when the balance can no longer cover the stake. Like the second ball mid-round, Auto can be switched off by the casino’s licence, so some casinos offer Manual only. Two lines of the rules cover every round: “Malfunction voids all plays and pays”, and all unfinished rounds are terminated every 24 hours.
Bet size and currency
The demo plays in FUN, from 1 to 100 per ball. At a casino the minimum and maximum stake and the currency are set by that casino, so one casino’s limits say nothing about the next. The arithmetic is the same everywhere: the demo’s top stake of 100 FUN in a 1,000× pocket makes 100,000 FUN.
Mobile
On a phone held upright the client switches to a portrait layout: the board on top, the Lines column down its right side, and risk, Play, bet mode and the stake buttons underneath, as in the two portrait frames above.
The ball, the pegs and what a pocket means are the same in every Plinko game, and the Plinko basics page starts from there.
Which BGaming Plinko setting for which goal
No setting moves the house edge by more than 0.25 percentage points, so none of them wins more over time. What a setting does change is the shape of a session: how often balls come back above the stake, how wide the swings are and how rare the big pockets are. Four common goals, each matched to the setting the table favours:
| Goal | Setting | What the table gives |
|---|---|---|
| Make a small balance last | 14 rows, Low | Smallest spread of all 27: SD 0.32 per ball; 79.1% of balls return the stake or more |
| Get the stake back most often | 16 rows, Low | 45.4% above the stake, 34.9% exactly 1×, 19.6% below |
| Chase the biggest multiplier | 16 rows, High | 1,000× at 1 in 32,768; 26× or more at 1 in 239; 79.0% of balls pay 0.2× |
| Finish a session ahead | Low for 10 balls, High for 500 | 16 rows: 42.7% against 29.7% after 10 balls; 32.8% against 22.9% after 500 |
The last row needs a closer look. Share of 16-row sessions that end above the total staked:
| 16 rows | After 10 balls | After 100 balls | After 500 balls |
|---|---|---|---|
| Low | 42.7% | 32.7% | 22.9% |
| Normal | 37.5% | 37.9% | 37.5% |
| High | 29.7% | 31.6% | 32.8% |
Low’s small, frequent wins put a 10-ball session ahead more often, but over hundreds of balls the edge wears them down, while High’s rare edge pockets are large enough that a long session sometimes catches one. Normal holds between 37.5% and 37.9% at every length. None of these is a forecast for your next session; each is the share of all possible sessions, worked out from the studio table.
Bankroll plans, and why doubling up after a loss leaves all these figures where they are, are on the Plinko strategy page. Bonus money follows each casino’s own wagering rules, covered under Plinko bonuses.
Is BGaming Plinko provably fair?
Yes. BGaming runs Plinko on its provably fair system, with a server seed and a client seed behind every round. The scheme lets you prove that a result was fixed before you bet and not changed after it, in four steps:
The result comes first
The server calculates the round’s Result before your bet and pairs it with a one-off Secret.
You get the Hash before the drop
The Hash is SHA-256 of the Result plus the Secret. The demo client already holds a 64-character hash before the first ball.
You set the Client seed
Keep the random Client seed or type your own before the round.
You check after the round
Once the ball lands you receive the Result, the Secret and the Final Result. Hash the first two with SHA-256: a match with the Hash you were shown means the result was set before your bet.
What the check proves is narrow: the round you played was the round fixed in advance. It leaves the paytable, the odds of the next ball and the return exactly as they were. BGaming’s games are supplied by Stable Games Ltd of Valletta under Malta Gaming Authority B2B Critical Gaming Supply licence MGA/B2B/785/2020, issued on .
The hash check, step by step, is on the provably fair Plinko page, and the wider question of which Plinko sites to trust is answered on Is Plinko legit.
BGaming Plinko vs Plinko XY, Plinko 2, Easter, Football and Stake Plinko
Since 2019 BGaming has built more Plinko boards on the same 8 to 16 rows, and Stake runs a Plinko of its own. Release dates, returns, top wins and what each one adds:
| Game | RTP | Top win | Risk levels | What it adds |
|---|---|---|---|---|
| BGaming Plinko | 98.91–99.16% | 1,000× | Three | Record table; Manual and Auto |
| Plinko XY | 99% | 1,000× | Three | Built for crypto projects; Manual and Auto |
| Easter Plinko | 99% | 1,000× | Three | Easter theme; record table |
| Plinko 2 | 99% | 10,000× (€250,000) | Three | 2× and 4× multiplier balls, respins, movable 2× stretches, buy features, 1–100 balls per press |
| Football Plinko | 99% | 10,000× (€250,000) | Three | 2× and 4× balls, respins, three movable 2× stretches, three buy features, 1–100 balls per press |
| Stake Plinko | 99% | 10,000× | Four: Easy to Expert | Stake’s own game, provably fair |
Plinko XY (2022) keeps the original’s headline numbers, 1,000× on the same three risk levels, and BGaming built it for crypto projects. Easter Plinko (2023) is the same 1,000× board with a record table in an Easter theme.
Plinko 2 (2025) is where the line changes course: random 2× and 4× balls multiply a ball’s win, vortexes in the bottom pockets give a respin that keeps the multiplier, up to three 2× stretches can be moved along the board, features can be bought, and one press sends up to 100 balls. The top win rises to 10,000×, capped at €250,000. Football Plinko (2025) runs the same set of features in a football kit, with jerseys in place of vortexes.
Stake Plinko is Stake’s in-house game with four risk levels from Easy to Expert and a 10,000× top. Set side by side, the trade is clear: the original pays a stake times one pocket and tops out at 1,000×, while the newer BGaming boards stack multipliers on top of the pocket and stretch the top to 10,000×. The whole line, game by game, is on the BGaming Plinko page; every studio’s versions are compared in all Plinko games.
Other Plinko games
Other versions of BGaming Plinko: Plinko XY and Easter Plinko
BGaming followed the original with Plinko XY on and Easter Plinko on , both retaining its 27 settings. Their payouts and pocket chances match the tables above, with the same 98.91–99.16% RTP range; the differences are in theme and positioning.
Plinko XY: same payouts, built for crypto projects
BGaming positions Plinko XY as built for crypto projects, with the original’s payouts and golden balls on the board. Plinko XY runs on a certified RNG.
- Studio
- BGaming
- Released
- Rows
- 8–16
- Risk levels
- Low · Normal · High
- RTP
- 98.91–99.16% (studio headline: 99%)
- Top win
- 1,000× on 16 rows, High; 1 in 32,768 per ball
- Demo stake
- 1–100 FUN
Plinko XY demo · BGaming client · FUN play credits
Payout chances are the same at matching settings, so the original’s odds tables apply to XY too.
Easter Plinko: the same board in an Easter theme
Easter Plinko replaces the balls with eggs and the pegs with grass, keeping the original’s payouts and pocket chances. BGaming lists a record table, mobile optimisation and a certified RNG.
- Studio
- BGaming
- Released
- Rows
- 8–16
- Risk levels
- Low · Normal · High
- RTP
- 98.91–99.16% (studio headline: 99%)
- Top win
- 1,000× on 16 rows, High; 1 in 32,768 per ball
- Demo stake
- 1–100 FUN
Easter Plinko demo · BGaming client · FUN play credits
Choose Easter for its eggs and grass without changing the payout pattern: the same paytable governs each matching row and risk setting.
With no mathematical difference between these versions and the original, choose by theme and what your casino’s lobby carries. The casino list groups options by country, while the Plinko RTP comparison explains the mathematical differences across other boards.
Sources and update history
Every figure on this page comes from BGaming or is calculated from BGaming’s own paytable:
| Source | What it gives | Date |
|---|---|---|
| BGaming demo client | Paytables and pocket chances for all 27 settings, RTP per setting, demo stake 1–100 FUN, balance 1,000 FUN, round hash before the first ball | |
| Rules screen in the client | RTP wording, Lines 8–16, betting buttons, Auto mode, licence notes, malfunction and 24-hour rules | |
| bgaming.com game page | Casual type, 99% RTP, 1,000× top win, release date, features, FAQ | |
| bgaming.com provably fair | Result, Secret, Hash and Client seed scheme | |
| bgaming.com footer | Stable Games Ltd, Valletta; licence MGA/B2B/785/2020 | |
| Calculated from the studio table | Standard deviation, hit rates, “1 in N”, balls for an even chance, sessions ending ahead (exact sums over every outcome) |
Page history
- Rewritten around the studio demo client: paytables, pocket chances and RTP for all 27 settings, four screenshots of the demo, settings by goal and a comparison with five other Plinko boards.
- First version: RTP, top win, release date, rows and risk levels from BGaming’s game page; demo link added.
- Added Plinko XY and Easter Plinko, BGaming's other versions of this board, with their covers and free demos.
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